翻訳と辞書
Words near each other
・ Tales of Three Hemispheres
・ Tales of Three Planets
・ Tales of Tomorrow
・ Tales of Tragedy
・ Tales of Two People
・ Tales of Unrest
・ Tales of Us
・ Tales of Us Tour
・ Tales of Vesperia
・ Tales of VS.
・ Tales of Wells Fargo
・ Tales of Wonder
・ Tales of Wonder (album)
・ Tales of Wonder (magazine)
・ Tales of Wrykyn and Elsewhere
Tales of Xillia
・ Tales of Xillia 2
・ Tales of Zestiria
・ Tales of Zorro
・ Tales Out of Luck (Me and the Drummer)
・ Tales Out of Time
・ Tales Schütz
・ Tales That Witness Madness
・ Tales to Astonish
・ Tales to Warm Your Mind
・ Tales Told
・ Tales Told by Dead Friends
・ Tales Told by Dead Men
・ Tales Too Ticklish to Tell
・ Tales, Castellón


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Tales of Xillia : ウィキペディア英語版
Tales of Xillia

is a Japanese role-playing game for the PlayStation 3. It is the thirteenth core product of the ''Tales'' series and is developed by Namco Tales Studio with Namco Bandai Games as the publisher. The game was released in Japan on September 7, 2011 and was localized in North America and PAL region in August 2013.〔〔〔 The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is .
''Tales of Xillia''s reception in Japan was highly positive. At the time of its release, it was the most preordered ''Tales'' game in the series and sold half a million copies in a week;〔〔 the game also won awards from Sony and ''Famitsu''. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs. The sequel, ''Tales of Xillia 2'', was released in November 2012 in Japan and in August 2014 in North America and PAL region.
==Gameplay==
''Tales of Xillia'' consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars.〔 On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are refereed to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.〔
During battle sequences, the game uses the ''Dual Raid Linear Motion Battle System'', a variation of the ''Linear Motion Battle'' used in the ''Tales'' series. Four characters from the party are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand.〔 The enemy mob's number, appearances, behavior, vary and are dependent on the mob's avatar. Both side's objective is to deplete the other side's health points (HP) using attacks and skills. When a party member's health falls to zero, the party member faints until revived with items, by a healer, or resting at an inn on the field map; Mobs with zero HP disappear from the arena. Killing all the mobs will yield experience points, items, and allows the player to return to the field map. If all four participating party members are defeated, a game over will occur. Skill and attribute development is based on a system of orbs placed on the nodes of a hexagonal web called the Lilium Orb. When characters level up, they receive GP which can then be allocated to the orbs on the web in a uni-linear path. Each orb activated contains either a new skill or an attribute upgrade.〔
Battles take place in real-time. Player actions include moving, dashing, standard attacks, and artes; artes are special attacks which consume "Technical Points" (TP), the in-game synonym for magic points. Dashing, standard attacks, and artes usage are also restricted by the "Assault Counter" (AC), a synonym for action points.〔Tutorial speech balloon: "Your AC (Assault Counter) shows the number of consecutive attacks you can use. () Artes consume both AC and TP (Technical Point) numbers. As long as you have AC and TP left, you can use attacks continuously."〕 Party members are able to link to each other to perform unified attacks called linked artes.〔 While linked, the supporting partner provides unique abilities to the character, while also increasing the Linked Artes Gauge. When the Linked Artes Gauge is full, the player character can enter Over Limit which gives them immunity to stagger, unlimited AC, and allows them to use linked artes in succession.〔Tutorial speech balloon: "Once you have filled all five segments of the Linked Artes Gauge, use a linked arte to go into Over Limit! While in Over Limit, your AC number will not drop and enemy attacks do no stagger you. What's more, you can use as many linked artes as you want!"〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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